About me.
Hello there! I’m Dessy Markova, a senior real-time artist and creative based in Glasgow, Scotland.
I create immersive worlds across virtual production, film, animation, and interactive experiences, combining visual storytelling, art direction and real-time technology to bring ideas to life. From early concepts to final pixel, I enjoy working on exciting visuals, solving creative challenges, and building experiences that feel cinematic, atmospheric, and a little bit magical.
When you can’t find me behind the screen, I’m usually spending time with my cats or chasing sunshine whenever Scotland decides to allow it.
Experience.
Dimension Studio, London/Glasgow — 3D Artist
July 2022 - PRESENTLead and deliver real-time and cinematic projects across virtual production, animation, film, and interactive media
Drive work across the full production pipeline, from concept and look development through previs, techvis, postvis, and final pixel
Collaborate with directors, producers, HoDs and multidisciplinary teams to shape and deliver the creative vision
Guide visual direction to ensure consistency and high-quality output across all stages of production
Integrate AI-assisted workflows to accelerate visual development and optimise production processes.
Manage and support remote artists across multiple projects and production stages
Baya Dynamic, London/Glasgow — Lead UE Artist
May 2022 - July 2022Led the development of high-end real-time architectural visualisations in Unreal Engine for interior and exterior environments
Delivered 3D modelling, texturing, lighting, and composition with a strong focus on realism and atmosphere for high end architects and interior designers
Established and optimised Unreal Engine pipelines and workflows
Delivered immersive VR and interactive experiences for clients and stakeholder
Soluis, Glasgow— Creative Lead/ Real-time Artist
October 2017 - May 2022Led pre-production and visual development, translating briefs into immersive experiences and marketing collateral
Specialised in cinematics and narrative-driven visual direction across real-time projects
Delivered real-time experiences across VR, AR, and interactive walkthroughs
Collaborated with clients and multidisciplinary teams throughout production, supporting project management across timelines, budgets, and delivery
Ensured cohesive, high-quality outcomes from concept to final delivery
Disney Research, Edinburgh— Digital Artist Associate
March 2017 - September 2017Delivered real-time content across games, VR, AR, and short-form projects
Solved technical challenges to translate emerging tech into visual outcomes
Managed art projects, developing realistic and stylised concept work
Mentored students through Disney Research mentorship scheme
SKILLS
Art Direction & Look Development
Environment Design & Lighting
Layout & Set Dressing
Previs, Postvis & Techvis
Real-Time Cinematics
Virtual Production
AI-Assisted Creative Workflows
VR / AR Experiences
Client Collaboration & Delivery
Team Leadership
SOFTWARE
Unreal Engine 5 (Advanced)
3ds Max
Maya
Blender
Substance Painter & Designer
Adobe Creative Suite
ComfyUI / Griptape
EDUCATION
Edinburgh Napier University, Edinburgh, UK
BSc (Hons) Digital Media Global September 2013 - July 20172016, Hochschule der Medien, Stuttgart, Germany
BA AudioVisual Media (exchange semester) March 2016 - July 2016
AWARDS & DEVELOPMENT
Creative Director course Central St Martins, July 2020
‘IRIDiuM+ Deep-Media Storytelling With Non-linear Light-Field Video’
ACM SIGGRAPH
2017 VR Village. ACM, 2017.“Real-time Rendering of Animated Light Fields”
GI 2017
